Importing from Zbrush

What is the best way to import from Zbrush, I know you can’t just export out 2 by 2 million polys so what is the process to really bring that over. The reason why I ask is because I am working on a project that is requiring me to deisgn my own cliff faces and I really want them to look like they are apart of the scene really much more seamless and I am not really sure how I want to approach that. I think it would have a much more realistic affect if I modeled it in Zbrush but I am unsure of how to bring it over. I can also model in Maya but some how I don’t think I would be eable to texture it well enough for me to be satisfied.

You could look into decimation master in zbrush, polycount will most likely still be quite high though

It’s not impossible. You can throw obj. I’ve even imported skinned mesh with 7mln polygons. It takes probably like 2 or 3 minutes to import…
But the question is, why? Or rather, what for? If not for a game, but for a still image, sure why not? You can even use vertex color, from ZBrush not a problem.