Importing from Megascans to Unreal Engine v5 via Bridge

Not really. Once it’s JPG, it’s lossy. You can’t convert.

Like I say, built in gives you uasset, but you can EXPORT THAT :slight_smile:

I don’t know why you want to, I’m getting lost here.

I thought you just wanted a cavity texture. Just get that from standalone and you’re done. Cavity texture as JPG will be fine.

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