I posted this over at Quixel Forums:
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I’m having some issues trying to download textures via Bridge while following along with a Unreal Engine v4 tutorial. Could one of the local Bridge experts clarify some thing for me?
The author uses Bridge to download six textures:
• Albedo
• Displacement
• Normal
• AO
• Cavity
• Roughness
This tutorial was written before the days of UE5 and I’m using Unreal Engine v5.1.
Issue 1: When pulling up Bridge in UE5, there is no download settings Tab where you used to be able to select what kind of texture maps you want to download. If I use the version of Bridge built into UE, I get 3 textures, one of those is channel packed with 3 textures in the ORDp texture:
- N- Normal
- D- Diffuse (same as Albedo, yes?)
- Roughness (ORDp)
- Ambient Occlusion (ORDp)
- Displacement (ORDp)
In the built in version of Bridge, these are downloaded as UAssets. It is easy to download theses and export them into my open project. But there is no way to tell Bridge to download a Cavity texture. How do I do this?
Issue 2: Now if I use the Stand Alone version of Bridge, I can select the type of texture maps I want to download, but here there is no option to select UAsset as a download type, and there is no place to select Unreal Engine 5 as the export format. So I have to select a “custom disk location” and it downloads a JPG map. My understanding is that UAsset format is a better format than jpg. Yes?*
So I think (please correct me if necessary) is that the built in version of Bridge in UE5, I can’t pick texture maps such as Cavity which I need to do. And if I’m using UAsset files, in one version of Bridge, why can’t I select UAssets in the stand alone version of Bridge? I’d rather not mix, using UAsset for some texture maps and jpg for other maps.
Is there a good solution?
Thanks!
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The answer I got there is that this is true. In the version of Bridge tied to UE there is no way to alter what kind of maps are downloaded. That anything other than the default maps must be downloaded using the stand alone version of Bridge and manually imported into UE.
My question here is I see no selection to import a UAsset from the stand alone version of Bridge so…
- Is thee a quality difference between UAsset and JPG files?
- Can they be interchanged as desired or are there rules about when to use a specific file format, is one format preferred over another? If so why?
There are cases where I don’t mind using the built in version of Bridge and it’s default Diffuse, Normal, and ORDp textures, but those arrive as UAssets. But if a situation requires the stand alone version of Bridge, you’ll end up with JPG, not UAsset files. Thought? Thanks!