Importing from Megascans to Unreal Engine v5 via Bridge

Uasset isn’t a type of image file, it’s the engine format.

Ideally, if the image is going to start outside the engine, and be imported, it should be a lossless format like PNG.

I think you’ve found the correct answer: Use the engine version of Bridge, and step outside if you need to get a cavity map, and import it.

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