Importing from Market place Help

Hello , I m new to the unreal engine.

It is an other way to import from market place without creating a new project all the time ?

For the example to import in my current project from market place without creating a new one to migrate the assets

Thanks for the time to respond !!

In my experience, that is how Unreal works. The reason I have so many files on my PC, numbering in the Multi-Gigabytes.

When you open the downloaded ‘asset’ project, then open it and select the contents, then right click, it has a migration tool, where you can export it to another project… the one you are working on. I believe you need the Export tool, which is found under Asset Actions of the righthand click menu.

I very much prefer the Unity method, that allows me to zip portions of a projects assets, then unzip into another project.

In unreal, you end up with a file system that resembles this, just for your projects alone.

I have had to move to larger and larger storage devices. Now I’m using a 2TB Sata drive just for my projects… every new editor requires me to store yet another complete version of the project. Over the years, I have had to delete so many folders that relate to older versions of a project, maintaining a backward compatibility for our customers of around 5 Editor versions.

Then, there is the ‘assets’ held… that also include a full blown stand alone set of editor files, just to exist.

The Unity Footprint, despite creating as many, if not more projects, have around 30% of the same footprint as Unreal.

I have even more ‘Assets’ that I can simply ‘import’ directly from the Web cloud source, with little to nothing on disk, that only includes the actual asset files and little to nothing of each editor except compatible rendering pipeline materials.

Unreals methods need a serious overhaul.

They also need to dump all those Experimental and Beta plugins that are enabled by default.

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Thanks for the help and support .