Can’t figure out why I am struggling so much with this, but I have just one mesh in c4d and it has 3 polygon selection tags assigned to it. But when I import it into ue4 I cant get it to assign the 3 material slots. It just brings in 1. I tried so many things I don’t understand why its not working. Anyone have a tutorial to follow that I somehow haven’t looked up already. I am trying to make the 3 materials in ue4 and use the tags I created in c4d to assign them 3 materials. Pretty basic so I must be missing a checkbox or something…
I got it work properly if I go from C4d, to modo, to ue4… So not quite sure why it doesn’t work from c4d to ue4 straight.
Using R19 if that makes a difference.