Importing from blender (tried everything)

The problem I’m currently having is that I need to scale my work by ten in order to get something that is visualy there. For example, my car was originaly around 2 by 1.5 meters, but UE4 doesn’t seem to work with the same units as Blender. And when I get it imported into ureal as 10 times larger, it seems more logic that the area my car takes is around 2 by 1.5 meters. This is an image before

This is after I manualy scaled all individual objects and reset parenting correctly

So, that’s done, but it also causes an issue when working on the vehicle BP. Here’s what results I’m getting: https://answers.unrealengine.com/questions/295656/wheels-collision-boxes-are-offset.html

I know this is one problem and not two, but there is really nothing I can do if it’s not fixed. And also, this is just a guess, I’m not sure if this is related to the scaling or if it can be fixed within the BP.

thank you for your support and patience :wink: