I know how to import from Blender, but I have a few questions about good practices and problems that I’m facing.
1.) I don’t know how to import an .fbx file as one. For instance, I’m on a website and I see a car. If I import it, I will get dozens and dozens of files being imported from just that one file. Also, even if all those files are dependent on a single file that I can click on to get the entire car, I don’t see it.
2.) Now, if it is possible to import an object as one (what my first question was about), then it would be great if I can move the inner objects of the entire object (or better worded as map). For instance, let’s say that I imported a house with furniture. It would be great if could relocate the furniture if I so later choose to.
3.) I really want to get good at materials so that my games look nice. I can watch the material series and become a pro or I can just use my knowledge with Blender. The thing is, I really don’t know how good my objects would look in Unreal Engine game without using its native materials. Basically, I think that it would be better using Unreal Engine’s materials, even though you can really make nice-looking materials in Blender, if you know how to render, of course. I’m also thinking about just being good at producing cinematic scenes in Blender instead of Unreal Engine. I’m not trying to be lazy; I like learning, but I feel that I can be better at producing games if I limit all the different things I need to get really good at. I rather be a master at a few than to have a lot of skills, but at the intermediate level.