I am loading texture files from a specific folder in my game and I would like the player to be able to put their own pictures in the folder to be used in the game. I want to be able to create .uasset files from the pictures and use them in my game, I don’t need to be able to reference them specifically, i just need them saved as .uasset files in my games files. Does anyone know if this is possible? I am new to using C++ and any help would be greatly appreciated, Thanks in advance!
You can’t with uassets, they are just for unreal and it’s content browser.
Some links here explaining how to load external images straight into your game:
https://answers.unrealengine.com/questions/205006/is-it-possible-to-load-an-image-at-runtime.html