All objects that I create in Maya with different positions appear in UE after an .fbx import in the same position. That means they overlap. What am I doing wrong?
Hi, are you setting your pivots to the origin (0,0,0) in Maya before exporting?
All objects that I create in Maya with different positions appear in UE after an .fbx import in the same position. That means they overlap. What am I doing wrong?
Hi, are you setting your pivots to the origin (0,0,0) in Maya before exporting?