I tried to look for this everywhere but could not find anything about it.
If I try and import an FBX model which has animations then Unreal renames all the animations with prefix “Anim_” + number + “_Rig”. So all the animations look like Anim_1_Rig, Anim_2_Rig,…
There isnt any option in the Import Content Window for this.
Also to check if there are animations with names in the FBX, I imported it in blender and it had the names in action editor:
Did you figure this out? My problem is that it makes 4 animations instead of one. before updating the engine i never had this problem T.T now everytime i need to delete the 3 of them that don’t work.