Importing FBX with animations does not have Action names

I tried to look for this everywhere but could not find anything about it.
If I try and import an FBX model which has animations then Unreal renames all the animations with prefix “Anim_” + number + “_Rig”. So all the animations look like Anim_1_Rig, Anim_2_Rig,…

There isnt any option in the Import Content Window for this.
Also to check if there are animations with names in the FBX, I imported it in blender and it had the names in action editor:

Unreal Editor Version: 5.5.0-37670630+++UE5+Release-5.5

Is your option “Use source name for asset” enabled?

Yes I tried enabling and disabling it. There is no difference the names are still the same.

Is it something to do with this:

It will be corrected in 5.5.2 version that will release in the new year.

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