I’ll provide a screenshot when I get a chance.
I’ve bought a textured FBX gun on Turbosquid, and I’ve imported it into it’s own folder in my weapons folder.
It has come in fine, and the textures have applied nicely. However, the gun is sitting very far away from the central axis in the skeletal mesh grid, and it’s about 10 times too big. I imported it at a ratio of 1, so I was wondering how I correct both it’s location and size. When I go to rig it to a socket on my Character skeleton, it is sitting in the same place at the same size as in the gun’s own mesh.
Is it a question of changing settings on import?
I’ve read a couple of pipeline documents but none deal with this issue as far as I can see.