So, I am trying to import a .FBX into my Unreal Project. But when I did so, it separated the mesh into 4 parts, why did it do that?
And yes, it is SHReK. Why does it do this? I’d be very appreciative if you could help. Thanks!
Nevermind! I fixed the problem!
Please post what you did the fix the problem so that other who run into this problem will be able to fix it.