Importing FBX issue

Hi everyone,

I´m having a problem when I try to import some meshes from 3ds Max into UE4. For example, when trying to import a table some parts look like “inside out”. The mesh is already triangulated. Here are some pictures of the table in 3ds Max and then in UE4.

Thanks, Claudio.

They are flipped faces. Check your normals in 3d max or change something related to normals when exporting/importing.

Thanks! I inverted the normal maps using the normal modifier on 3ds Max.