Importing FBX as skeletal mesh makes objects invisible

When I import FBX as a static mesh, everything turns fine:

283112-5.png

But my object is animated, therefore I have to import is as a skeletal mesh.

Yet when I do this my left hand objects turn invisible, they are still there and animated, but I can’t see them.

I’ve tried many importing variations, stuck, don’t know what to do now.
Any idea what the problem could be?

Hi check with the material slot, and make it two-sided. Maybe it might be a fix