I imported skeletal mesh, than imported some animation frame range like 0-20, it is saved with a default name.
It is a way to change the animation name ?
Caus every time i imported another frames range animation it just overwrites the previous one ('im using Blender 2.7).
Some work around that works for now is to create one subfolder for each animation, this way they don’t overwrite each other.
Some problems :
- Another problem is my model character when not animated is horizontal facing the floor, only plaing animation make it stays vertical like in BLender. It is some bone root convention or some reset scale or position on armature or character to do ? (i use armature only not regify)
- Importing some frame like like 80-120, it just imports 33 frames. Same problem for other animations they are cut down it imports less frames than the total lenght specified.
- i have scaled and moved above floor the character in Blender, after importing it , when i view it if i clikc some animation the model is scaled up and moved up. Does this means we can’t scale and move a character before export ?