Importing fbx animation gets deformed

The Preserve Local Transform option is no longer there… after going from cascadeur to blender and then unreal… it still deforms the character… could not find anything useful in the import settings of unreal… pls help

Using unreal 5.5.1 and importing on metahuman_base_skel with a custom merged skeletal mesh…

Using live link from cascaduer solves the issue but i can live link record big animation cutscenes going 2000+ frames