Importing fbx anim to metahuman body rig doesn't work

i exported body animation from maya following what this guy recommended

set it up in UE4 and imported onto body control rig (img attached) but the control mapping presets isn’t letting me change it to metahumans and nothing gets imported at all. can anyone help? thanks!

figured it out…just make sure the control rig is not in the sequencer. just delete it and it should all play fine, also just import it as a standard fbx anim, i think the method i posted above is more for the face rig…hope this helps anyone in the future. anyway, here’s the result…it’s just a mocap test.