Importing face mesh

MetaHuman is great, but is there any way to import the face mesh of an existing character, instead of manually spending hours sculpting it to try to match?


You can download pre-created preset characters directly from Quixel Bridge (without need to create your own) and import it directly to the Unreal Engine.
If you are asking about auto-rigging of your own character using Metahuman service, that is something that we do not support at the moment.