I have seen on this blog that it is possible to integrate and use external library like PySide.
I installed the PySide Library on my “Windows Python” but it is still not recognized by the “Unreal Python” (in my normal Python commandline it is installed and usable).
Is there a special way to integrate PySide (or any other library) into the “Unreal Python”?
This is actually very interesting to me as a long-time Qt developer - does running a PySide application work correctly in UE? Usually combining C++ Qt with something like Unreal means doing manual work integrating the event loop and determining who gets input events etc. Would be pretty cool if it somehow just works going through python (or maybe the UE UI is blocked while running python so its easy, the Qt app then has total control until its quit?)
I admit I have not looked much into the UE Python support but its something I will doing very soon.