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Importing custom weapons using existing animations

Hey does anyone know how to use the existing animation in Ark for your custom weapons? I’ve followed this tutorial on how to export the Hatchet skeletal mesh to use the same bones on my new weapon, I did as he did to an extent though becuase he’s using Maya14 while I have MayaLT17.

After importing to ArkDevKit and adding the weapon to the FPV hatchet base blueprint I get no error but when I play in the viewport and take the weapon out I get this error;

"Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000040

VERSION: 264.0
UE4Editor-Engine.dll!UnknownFunction (0x00007fffa4b4c805) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007fffa4b4c779) + 0 bytes [UnknownFile:0]
UE4Editor-ShooterGame.dll!AShooterWeapon::PlayWeaponAnimation() (0x00007fff9e407ab8) + 0 bytes [h:\svn_ark\projects\shootergame\source\shootergame\private\shooterweapon.cpp:1888]
UE4Editor-ShooterGame.dll!AShooterWeapon::OnEquip() (0x00007fff9e407128) + 0 bytes [h:\svn_ark\projects\shootergame\source\shootergame\private\shooterweapon.cpp:545]
UE4Editor-ShooterGame.dll!AShooterCharacter::SetCurrentWeapon() (0x00007fff9e29085d) + 0 bytes [h:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:2113]
UE4Editor-ShooterGame.dll!AShooterCharacter::GivePrimalItemWeapon() (0x00007fff9e280410) + 14 bytes [h:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:1725]
UE4Editor-Engine.dll!UnknownFunction (0x00007fffa4937eec) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007fffa4986114) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007fffa4552b07) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007fffa24a1d84) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007fffa29199f6) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff68b66ab85) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff68b65fa5f) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff68b65faca) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff68b66c240) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff68b66d189) + 0 bytes [UnknownFile:0]
KERNEL32.DLL!UnknownFunction (0x00007fffdaa82774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffdac50d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffdac50d51) + 0 bytes [UnknownFile:0]

If anyone can help or point me to a good tutorial I’d be thankful as I’m new to moding Ark and also don’t have much experience with rigging