I have an animated prop that uses a custom skeleton for animations. When I try to import it in 4.5, there is no option to create a new skeleton based on the one contained within the FBX. Am I doing something incorrectly during the import?
It seems like that the UE4 doesnt recognize your rigg (normally you should get more properties in the import window ^^) -> try to import another skeletal mesh. When it works, check your export settings in
I have the same problem… I downloaded some fbx animations and in the FBX option i leave the skeleton to None and the Import button is grey. It uses the same bone hierarchy like ue4’s but it has different bone names, which i tried to rename in 3ds but it gone wrong and the bones get mismatched. Help pls!