When uploading my character from Mixamo into UE4, I end up with parts of the character being stretched, his arms inside his torso, a bent back and other issues visible in the picture below. I am trying to use this character to simply replace the default ue4 humanoid rig but clearly that is not working to well. What am i doing wrong.
I am exporting from Mixamo in the unreal format, and then selecting the humanoid skeleton as the skeleton for the mesh to use when uploading to UE4. I am assuming i am doing something wrong on the unreal end as the character rigs perfectly in mixamo.