Download

Importing character and animation

Im trying to import my rigged character and a walk cycle, im having issues with the error “Warning Could not find the bind pose. It will use time 0 as bind pose.”
I tried to import it with T0A reference pose but the animation wont work.

The whole skeleton moves on unreal but the mesh won’t. I tried before on the same character an animation and i imported it and it worked perfect, now it wont work. I tried to import mesh, skeleton and animation in the same FBX but all i get is the skeleton moving but not the mesh.

Help please.

is the mesh skinned to the skeleton?

Yes it is skinned.