Okay… dumb question but i’m going to ask it anyway (since you mentioned matinee it seem moot but i’ve missed things before myself), apparently there is an option to select “create camera” described in the answer hub question Here. Did you receive that dialog box or check that box?
If this does not work I would suggest creating a dummy object (such as a box or an empty) and animating it with the camera attacked. Blender’s FBX exporter is… for the most part adequate in most things but it is still iffy some times, and I can’t remember if they actually have that working
FYI “rocket” (which you will see referenced in the post) is the old code name for UE4 (apparently)
If you have the matinee tool in ue4 the level squencer tool how come even the idea of importing a cmera came to your mind. A camera is not a mesh. There is a option for front view in Blender .Do you import that as .fbx file.You don’t need
obviously .Use the matinee tool my friend . There are loads of tutorials and sample projects enough to make you a cutscene expert. Have a nice day paratrongatulus