I’m having issues with importing camera movement to UE4 (simple 180 turn, but it gets wild in other cases).
While it does show up animating (if i import it, then just drag AnimationSequence (created during import) into scene, it does move itself), i’m struggling to attach active camera into it.
What I do is here:
Why the hell it does not rotate my camera?
Any ideas on how to get this working? I’ve attached zipped .fbx file of this anim.