Importing Camera Animation from Maya

Hello guys
I am working on a student film where we are using unreal to render the 3D shots. Static camera are fine as they dont require anything specific to import but when it comes to animated cameras its become an issue. I am following this method of importing a camera into unrealhttps://youtube.com/
However, I get the message “failed to find any matching camera for cameracomponent. importing onto first camera from fbx shot19Camera” I am new to unreal and can’t find explanation to what this means anywhere. The keys were previously baked but this import doesn’t have keys on it whatsoever. I have considered constraining it to a joint and baking out joint animation. Am I having a brainfart? Who knows! Someone please help I’m losing hair and i know there has to be a simpler way.

Hey. That error just means the name of the camera in the fbx file doesn’t match the camera in sequencer. Uncheck “Match by Name Only” in the Import FBX window that pops up after importing your fbx file (I think this option is fairly new, so it isn’t in the Import FBX window that pops up at 4:03 in video you shared). Another way to avoid the error would be to rename your camera to match your fbx file before importing.

I also have this error.
Works well with UE 4.20.3
But in UE version 4.21.2, import failed.

After an experiment, I found a way to fix it:

  1. Check the name of the Camera in UE4, the camera name in my case is: CineCameraActor1
  2. Export the camera from Maya, name it CineCameraActor1
  3. Import.
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Thank you so much ! Naming my camera the same as in Blender it made it work!