I’m trying to export an animated camera from blender into UE4, however I can’t seem to find any up to date documentation regarding the issue.
After trying several different methods the closest I’ve gotten is importing it through legacy matinee, then converting it to a level sequence, however the rotation is off and I can’t see how to correct it.
If I try to import it directly into a level sequence there is no animation data.
Does anyone know the proper pipeline to get this working?
Also I know I could just animate the camera directly in UE4 but I’m far better at animating in Blender and UE4 seems to deal with the curves in a different way which is making it incredibly difficult for me.
Any help would be much appreciated!