This is something I absolutely cannot figure out; as unreal handles animation differently from Maya, 3ds, Blender, Lightwave, C4D etc.
In the attached scene, it is just a camera panning around and zooming into a box. How can I get this camera into Unreal without errors using the level sequencer? So far, i’m able to get accurate Position and Field of View, but rotation is always wrong. I don’t understand why objects always import accurately but cameras don’t.