Importing .bvh files for Blender

Hi,

I am trying to import some .bvh files into Unreal Engine but can’t seem to do so. I want to do so because I want my characters to utilize animations that originally came from .bvh files.

I am doing the following steps so far:

  1. Import the .bvh file into Blender
  2. Rename the bones so that the retargeting is possible (and create/edit/delete any bones to make the skeleton match the Mixamo skeleton the most)
  3. Export the file as an .fbx file (with default export settings)
  4. Import the .fbx file into Unreal Engine (with default export settings and using the Mixamo skeleton). Make corrections tp the animation if needed (although ideally the animation should be okay on export)

However, the skeletal mesh and/or the animation comes out distorted and I’m not sure why. I’m guessing that it has to do with the export settings from Blender and/or the import settings from Unreal Engine. Or maybe it has to do with the skeleton itself. Any insight would be appreciated.