So this is what happens I use Blender to model my stuff for unreal engine. I am still pretty new to all this. But here are my export settings…
Export Settings
Main Tab
-Selected Objects
Then I have the following selected
-Forward X Forward
-Up Z Up
Armat and Mesh are the only ones selected
Geometries
Apply Modifiers Checked
Smoothing Face
Then the rest is default. So basically I want my model in blender to show up like it is there in unreal. I am working on a vehicle and have no clue why it only shows the inside.
All u need is to create a UE4 shader inside Blender, Hope this can help u a bit…
Looks like the normals of the model are facing in the wrong direction.
- Blender → Select Mesh → Edit Mode → [select all verticles] → Mesh → Normals → recalculate outside
This should flip them in the right direction. For more info: https://docs.blender.org/manual/es/dev/modeling/meshes/editing/normals.html
or … 2. Create a Unreal Material, and check “Two Sided” (not the good way, but simple)
Sweet thank you guys for the answers I will try both see what one works the best.