Needing help with Blender here…
I’m pretty new to UE4 and currently have problems with some essential understandings. I managed to import single animation, but now I wanna go for different states my model can go through.
Therefore a simple project - I have a rigged catapult model, and I want to animate it with different states.
I have those 4 simple animations:
- Loaded (Idle)
- Unloaded (Idle)
- Fire (goes from Loaded to Unloaded)
- Load (Goes from Unloaded to Loaded)
In this tutorial here there is one FBX file for each animation. Wouldn’t that make me save information like the catapult mesh multiple times, making it redundant? Isn’t there a way I can put all animations into one FBX file?
How would I save these animations in Blender?
Just add my keyframes, save the first animation, then delete them all and repeat for each animation?
I’ve read something about so called “Actions”. Isn’t that basically putting several seperate animations into one blend file? Does that work with UE4?
How would I import them in UE4?
Doesn’t importing several FBX files containing my animations also import the catapult mesh again and again?
Is it maybe even possible to animate my armature directly in UE4? Or should I stick to Blender?
Also how would all that work with the wheels of my catapult, if I want it to be able to drive?
Thanks in advance!