Importing Blender animation to UE4 Apply's a Subdivision surface

I want my chair low poly with the sharp edges But when I give it a animation and import it to UE4 it gets a Subdivision surface automatically applied to it. Iv scanned thought all Blender export settings and all UE4 import settings and cant seem to find anything on it.

To anyone Coming across this I have found the issue. When importing the mesh to UE4 you need to -Import normals-
It is set default to -compute them- If you have already imported it you can just go to the mesh and scroll down to import settings then Mesh and change the normal import method.