I’ve created an Elevator inside 3DS Max. It has 3 animations:
Animation 1 = Ladder Door to get on Elevator
Animation 2 = Elevator Door to get in Elevator
Animation 3 = Floor falls down
When I import into Unreal it looks something like this:
Why is it importing all this stuff? There’s obviously no skeletal meshes, it’s just animations for “basic” primitives. How can I go about getting a better animation import workflow? Should I just make the animations in Unreal?
Any help is much appreciated.