I’ve got this issue where if I import things as a static mesh and apply the materials, it looks perfectly as I want it to, and as I made it in Blender and 3dCoat. The issue is that I need some things to be skeletal meshes obviously, you can’t make a game without them. When I import the exact same model as a skeletal mesh, the edges get smoothed out and it responds differently to the exact same material blueprint. Here’s some examples.
Originally I thought it was something to do with normal maps, but it apparently isn’t, I discovered through messing with it. As you can possibly tell, it looks the same on curved areas, but the edges are dark and the faces between them look “buttery”. Am I skipping something somewhere that effects this? I really need this figured out.