Importing any 3d model leads to white materials

I’ve tried importing .fbx files from multiple sources and the meshes always import, but Unreal creates a bunch of white materials instead of the correct material that was on the 3d model before import. What am I doing wrong?

I’ve always assumed this was the default.

You might get some mileage using the Blender2UE plugin, but basically, you have to make the material in UE.

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Ok. So if I understand correctly, I should expect to always create materials for my models in UE and only import meshes from 3D software. Is that correct?

Yes :slight_smile:

You can set the material slots, but you have to write and assign the material in UE.

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