I’ve tried importing .fbx files from multiple sources and the meshes always import, but Unreal creates a bunch of white materials instead of the correct material that was on the 3d model before import. What am I doing wrong?
I’ve always assumed this was the default.
You might get some mileage using the Blender2UE plugin, but basically, you have to make the material in UE.
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Ok. So if I understand correctly, I should expect to always create materials for my models in UE and only import meshes from 3D software. Is that correct?
Yes
You can set the material slots, but you have to write and assign the material in UE.
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