I’ve tried importing .fbx files from multiple sources and the meshes always import, but Unreal creates a bunch of white materials instead of the correct material that was on the 3d model before import. What am I doing wrong?
I’ve always assumed this was the default.
You might get some mileage using the Blender2UE plugin, but basically, you have to make the material in UE.
1 Like
Ok. So if I understand correctly, I should expect to always create materials for my models in UE and only import meshes from 3D software. Is that correct?
Yes ![]()
You can set the material slots, but you have to write and assign the material in UE.
1 Like