Hi y’all! Hope you’ve had a safe week.
I’m jumping to ask about the workflow for getting root motion from Blender into UE4. Last I checked, this wasn’t technically possible, but it’s been a while now and I’m hoping someone’s come up with a solution.
For those wondering what I’m on about: I’ve tried many times to import animations with root motion into UE4, but they invariably fail to work. That is, they fail to move the pawn being animated, as shown in the documentation.
Animations that merely rotate the pawn, however, seem to work. The problem is in the change of location.
Some people have suggested animating the pawn’s armature instead of its root bone, which I’ve tried, and I’ve also tried scaling those animations by a factor of 100, since I’ve seen it suggested that the issue lies in a size discrepancy between the two programs.
Still no luck. If anyone has successfully imported an animation with root motion from Blender into UE4, I’d be hugely grateful to hear about your workflow.
Thanks for your eyes, have a pleasant day.