Importing animations using existing skeleton causes material to display incorrectly

Hi Guys,

When i import an animation for an existing character i.e. i use an existing skeleton and physics asset, i’ve noticed the material renders slightly different to the original character, specifically the fresnel effects are not present.

I’ve tried importing this in a number of ways but to no avail, is there something specific i need to be doing, or even something specific that needs to be done from the maya export?

This turned out to be an issue with the skeletal mesh and rig of the character, re-importing didn’t seem to fix this issue, however deleting and importing from fresh worked. The materials rendered correctly after this.