Hi, I’ve recently returned to a project I’ve been working on, and for some reason, none of the animations I import from Blender are working, and by that I mean the animations are just stuck in the skeleton’s default pose.
For context, I’m creating an FPS. I’m using the FPS Weapon Bundle (free) from the Marketplace. With Blender, I’m using the Mr Mannequins FBX plugin. I’m also using the UE4 character model for which Mr Mannequins provides a rig.
Here’s the animation working in Blender (Don’t judge )
0001-0060.mkv (247.7 KB)
And here’s after importing both the Character animation and Weapon animation into UE5:
If I take a working animation in UE5, duplicate it, then reimport it with a new file of another animation, it will work, which makes no sense to me. That only works with the character’s animations as each animation is its own FBX file, but the weapon animations are all exported as one FBX file so I can’t reimport with a new file.