Importing animations from Unity to Unreal Engine Issue

Hi I’m currently importing models and animations using Unity assets. The models and animations went through, but the all animations for the dinosaurs are in one long sequence loop. Is there anyway to separate individual animations from the sequence?


Salutations Spiderraptor95,

If the animations are all already there just in sequence, you should be able to open the animation in Blender and easily split each animation into it’s own animation.

Hmmm when i import the .FBX into Blender the model is Huge and sideways but the skeleton rig is set up correct.

I don’t know if it’s correct way to do it but you can duplicate the animation and in editor’s timeline delete frames before/after current frame