Importing Animations from Blender doesnt work

Hi everyone,
i made a character in Blender and wanted to import it with its animations to Unreal:

These are my Export to FBX settings:

These are the Import to Unreal settings:

The character mesh looks alright, but it doesnt import my animations (atleast not correct)

There is one Animation Sequence File which is called Main_Anim. I would expect it to be called Idle, since i called it like that in Blender. When i open the Animation, this opens up:


It kinda does the animation, but there is no Material and i cant use it in an Animation Blueprint it doesnt show anything in the preview.

I dont know if its relevant, but this is the warning im getting, when i import it:

I’ve tried many ways to import/export the File, but nothing seems to help. I even followed steps from YouTube videos how to export Blender fbx files to Unreal, but even when i exactly followed the steps it didnt work for me.

Anyone experiencing similar issues or know how to fix this?

Thanks in advance.

Isolate the tasks.

Character is one thing.

Animations are another.

And when importing animations you have to select the appropriate skeleton - so they can only be imported after a succesful mesh import.

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Hi thank you for your answer.
I’ve now tried to separate the mesh and animation. Importing the mesh without animations in Unreal works just fine. After that tried to import the Idle animation:


I unticked Import Mesh and Unreal automatically assigned the right skeleton to it.
But somehow it still doesnt work, there is no preview on Idle and i cant use the animation for the skeletal mesh.

I found the solution,

there was a scale and rotation issue. The mesh in the animation was so small, that i didnt see it and i thought, that nothing happend. While importing an animation did this on import:
Mais_Unreal_Transform
Rotation X → 90 and Scale → 100. On the mesh i didnt had to do it, somehow only on the animation. I dont really understand why, but like this it works.

That may work, but really it means that your Blender scene is not set up correctly.

If you continue working on this, you should fix it.

This probably involves recreating most animations because blender won’t scale most of them up along with the unit setting.

Having the correct blender file with the correct scale will prevent problems that importing with different scale values is peone to introducing.
(As well as making it so you can export/import into anything else without issues).

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