I’ve made a simple mesh in Autodesk 3DS Max with an animation of the object using deformers such as twist, bend & rotate,
I then exported the mesh as an FBX (with the animation box checked) to then find out that when importing in Unreal Engine the mesh only does a simple rotation,
Does this mean its not possible for such animations to be imported within the engine?
or does it mean I have to go a completely different way about doing this?
Any suggestions would be v helpful, thanks