Hi all,
We have an animated grenade throw created in MAX 2010. It looks like this:
The links constraints are used to link and unlink objects when needed.
After exporting the model to .fbx and importing into the UE editor, the grenade disappears and instead I see a weird artifact looking like multiple cubes:
These ones seem to be related to the skeletal mesh I’m using:
I guess, there are 2 separate issues:
- The disappearing grenade;
- Cubes generated from the skeletal mesh.
Could it be the MAX exporter problem? Or another animation scheme should be used?
Regards,