Importing Animation Stretching


Hello! I had a quick question regarding stretching that occurs when I try to use the default Unreal Animations on my character. I’ve made sure that my rig is identical to the standard Female Mannequin in Unreal 5 - Everything works except for the fact that the character gets stretched when I test out animations, I was wondering what the usual solution to this kind of problem would be, thank you for your time!

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Hey @TheRoyalSkies! Welcome to the forums!

I found a post a while back talking about something similar, they used a Mixamo import instead of Maya, but the results are very, very similar. This use had a solution that seemed to do the trick!

Let us know if this works for you!

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Thanks man, I’m excited to be here!

And, the solution works!! Much appreciated, and I’ll be sure to let others know how to solve this if they encounter the same problem!!

All the best,

-RS

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