Hi all, I have a basic coin rotating in 3D studio max. I export the FBX (include animation checked in dialog).
I then import to ue4, but it only gives me options of static mesh (so I guess the animation is scrubbed), or if I choose animation ue4 demands a skeleton. It is a simple 1 object model that is rotating on a 360 loop.
When doing some basic level prop building and animations, is this something that I CAN’T do in 3D studio max and bring over? I have to just import the model in and create the animation in ue4?
Is professional workflow:
- Model / Texture in Max (or whatever program you like) with Photoshop
- Create in-level animations in ue4
As someone with a great deal of experience animating in 3D Studio it kinda disappoints me that I can’t use the animation tools I am so used to to prep the model and animation BEFORE ue4. Am I missing something?
Thanks for reading,