Importing Animation Names Issue in UE 5.5.3

Yeah, i will use that as a temporary solution to be able to work on my animation, i cant afford to loose a day or two fiddling with a custom import code that i dont understand, i need to work on my animations.

Anyway that new import system also caused issues with the import normals on mesh, removing options to have flat shading when importing characters.

If i have to revert back to Interchange in the future, ill pay someone to make me a proper import pipeline that work as intended i really dont feel like playing around with name strings and for each loops until i figure how to import properly.

In my case Blender is not a problem, the actions all have their proper names, it was just that “anim” issue.

Anyway, thanks for your help !

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