Hello !
I’m currently having a big issue with importing my animation actions from Blender.
My animation FBX contains all my actions, and i have 150+ of them packed inside.
Before in Unreal 5.3 i would simply override that FBX after modifying my actions or adding new ones, then i would go in my main animation folder in UE and reimport the animations, the names where the same so they where just replaced with the modified version of each actions.
the names where like this :
A_Player_Jump_Up
A_Player_Roll_F
and so on…
Now with the new import pipeline (that i simply hate) my animation actions are renamed automatically like this :
A_Anim_Player_Jump_Up
A_Anim_Player_Roll_F
which i really dislike, because first, i dont need to know its an “Anim”. and it also makes the names longer which is cluttering my interface and making each action name slightly harder to find.
The other Huge issue is that because they have different names, the new import does not replace the old animation anymore, they just create duplicates with different names.
I guess i could batch rename them all at once, but that would not solve the issue of replacing the old ones when i import the new ones on top of them.
The other solution would be to manually replace every single old animations in my ABP with the new ones (that would take me hours of fun), but it still leaves me with a naming system that i dont like, it would also force me into doing the same process for all my characters, and that’s really something i wish to avoid.
Is there a way to remove that “ANIM” title when importing an FBX action pack ?
Or is there a way to completely revert this import pipeline thing to the previous UE 5.3 import system that was working perfectly fine for me ?