importing animation from maya to unreal looks different

I am very new to Unreal and I am honestly so lost trying to figure out what’s wrong, I don’t even know what settings I should check to fix this.
I am a character rigger trying to export my rigs into Unreal 5, I applied some Mocap from Mixamo, and its baked into the skeleton, I made sure to export the Mesh separately from the skeleton (It’s not the only animation I am using for that skeletal mesh). Still, the animation looks way off when brought into unreal, the hips bounce way too much and the torso doesn’t seem to follow it… I would think this is a rigging issue of mine but it looks right on Maya (please don’t mention the jittering on the legs, I haven’t gotten to fixing it yet)

https://youtu.be/P-tuI-BFlSc?si=k-YQI2WhefJrYcAQ
(side-by-side comparison of the two)

Also when I try and use the animations on the blueprint the character is not on the ground, but hovering over it, I am not sure if it has to do with that or if its totally unrelated

If anyone has any idea of what it could be I would really appreciate it :cry: