Hello Forum, I am trying to transfer this animated skeleton mesh from Maya to Unreal 4:
But this model imported into Unreal becomes just a head:
Apparently all the nodes are squashed into the main branch, and all the parts of the mesh attached to those nodes as well.
The FBX file also throws some warnings when imported (the constraint part shouldn’t be the major problem, because the same problem happened regardless of the existence):
Maya throws a couple of errors exporting the model as well:
What is expected to be happening here? How would you solve this problem?
Here is the model’s .ma and .fbx files: https://dl.dropboxusercontent.com/u/101732939/toki.zip