Hi there,
I’m trying to add animation to my character in Unreal, but when I do, the face gets all broken.
The animation works perfectly, it’s just the face I’m having trouble with. The rig is Gorgeous George (a paid Maya rig).
The skeletal mesh come in perfectly, but the animation sequence is always broken, even if I don’t set any keyframes.
I also checked the exported .fbx in Maya and it looks fine, it’s only in Unreal that I have this problem.
Does anyone have ANY tips I can use to try and solve this?
I’m using Maya and .fbx 2020 export.